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Blood II: The ChosenBlood 2: The Chosen (輸入版): coachoutletstoremerch.com: Games. Mit Blood II: The Nightmare Levels erschien zudem ein Add-On. Inhaltsverzeichnis. 1 Handlung; 2 Rezeption; 3. Finden Sie Top-Angebote für Blood 2: The Chosen - The Nightmare Levels (OVP & BIG BOX & Neuwertig) bei eBay. Kostenlose Lieferung für viele Artikel!
Blood 2 System Requirements VideoBlood 2 The Chosen PC Gameplay 1080P
Does Ophelia get her two-minutes of gift? What the heck happened to Gabriel What if Ishmael can't get home? And, where did he get those tattoos?
Tune in next time on: As 'It burns, it burns'. Enjoy these answers and more soon The screen then displays the four Chosen , together at last, walking through the wastes as the game's credits display.
The Nightmare Levels added other maps. Due to the hasty release of Blood II , many features and aspects which were promised in promotional copy were not included.
This disappointed fans, but the released source code and easy modification user interface made mods popular. However, many of these mods did not build on the existing game the conceptualized Beyond the Rift being an exception , but instead fixed things that fans believed should have been included, such as The Festival of Blood , FX Enchancer , DarkAct , and Blood II: Resurrection.
Many mod projects never made it to completion. The most recent modification for Blood II is Extra Crispy , which introduces various new tweaks that can affect everything from the effectiveness of certain weapons and characters to introducing new artificial intelligence routines for some of the enemies.
It also provides the Extra Crispy Enhancer Pack containing sharpened map textures, new menu graphics, and expanded skins for all models as well as some new sound effects.
As of the fifth version the Enhancer Pack is no longer optional and the game changes have become more prominent. Interest among staff at Monolith Productions for creating a sequel to Blood , a project stretching back to , was not immediately high back in Most of the team were working on either Claw or early prototypes for what eventually became the LithTech engine and Shogo: Mobile Armour Division.
Rights holder GT Interactive was interested in such a project however, and commissioned them to produce it within eleven months.
Nick Newhard , the designer of the first game, passed on the offer to design the second, so the project was taken over by Blood lead level designer James Wilson III.
Hall was often present on the Blood II forums, asking questions and getting feedback based on released screamshots and sound files.
One watershed event occurred around August 9, was when he polled the forum users as to whether they would like gameplay with one character Caleb and more story, or the ability to play through as all the Chosen with less story.
The former was selected, although the ability to play as the Chosen was still made available, albeit with no canonical grounds.
Hall would later state that maintaining this level of dialogue with fans may have produced unrealistically high expectations for the final product.
With popular games like Half-Life , Unreal also a GT title , SiN and Thief: The Dark Project about to be released, some of which boasted cleaner visuals, better artificial intelligence, and more multiplayer options, the publishers of Blood II saw a need to quickly release the already delayed game; the Shogo team had been expected to join the development effort after their game's release, but this took longer than expected.
GT was in the midst of being bought out by Infogrames later Atari , Inc , and due to the relatively small fan base, they pushed the game out the door before it could be fully fine-tuned, leading to several half-finished features and bugs; Jason Hall would also later state that GT held up the patching process after release.
Monolith employee Rachel Blackman also unsuccessfully tried to port the game to other platforms. The single player demo version was released on October 31, , with a later multiplayer demo also released.
Retail releases started on November 20, following the game going gold on November 6th. Blood 2 had some bugs, but it was definitely playable by most people, it's just that over time some exaggeration by a minority of hardcore gamers on various websites have exacerbated the perception of Blood 2's problems - which understandably has lost Monolith some gamer confidence.
The early release of Blood II meant many features and options were cut or badly implemented, particularly when compared to the original game which spent two to three years in development with no end of polish.
Many critics felt it lacked the punch of the original game, while others called it simply mediocre, and that it offered nothing new or extraordinary.
Blood II received a metascore of 74 out of from MobyGames , a ranking of 72 from Metacritic and a It holds four out of five stars on GOG.
Many fans were disappointed with the game. The game held a vastly different style than the first, and many promised features were removed because of time.
Blood II shipped with many bugs, some of which were later fixed in an online-released patch. Levels would load immediately, preventing players from reading all of the interstitial text - key to the plot and added atmosphere.
Weaker enemies would be gibbed by small weapons like pistols. An explosion would cause an enemy's torso to disappear and leave its limbs hanging and spinning in the air, or become embedded in a wall.
Artificial intelligence was less than stellar, with enemies walking into walls, or losing the player across path lines.
The promised storyline only included Caleb's perspective and left many players confused and without answers.
The game's final boss, the Ancient One , is not even referred to by name until the loading screen of " C4L1: Beyond the Rift ".
Even the game's credits were hampered by a rushed release, containing the controversial and mysteriously sourced " debits " text that lead to an apology from GT Interactive CEO Ron Chaimowitz.
Some fans liked the game, but felt that it was rushed, lacked polish, and could have used more finishing touches - in short, that development should have been extended.
There were some Bloodites who did praise the game however, notably Tom Bramwell and several people on the Planet Blood mailbag.
The most notable praise came from a common source of criticism, the LithTech engine and the switch in general from sprites and voxels to polygonal models and true-3D geometry , which allowed for more advanced graphics, sound, and special effects.
The Nightmare Levels expansion pack was also thought to alleviate some of the perceived problems of Blood II , such as the addition of the Robed Cultists who, if not for the rushed release, would have been in The Chosen and Blood inspired levels such as dark carnivals and snowy hedge mazes.
Several of the the unanswered questions in Blood II: The Chosen were left to add anticipation for the next game in the series, which was never produced.
Indeed many Blood fans were willing to accept Blood II if a hard worked sequel would soon arrive. As time goes by many reviews of Blood II have surfaced in a more positive light, particularly in regard to its status as a shooter perfect for fans of late s games.
The game is also being looked back at fondly as a product of a unique era in gaming history, a development style that has now come and gone.
The music and soundtrack were generally well received. Instead of blurry, dull palette, you see vivid environments brought to life in SVGA, with plenty of detail.
When all is said and done, though, the game itself doesn't feel as fun as Blood. Perhaps it is because a lot of so-campy-it's-funny elements have been replaced with a more ominous plot and more threatening monsters.
How to run this game on modern Windows PC? Contact: , done in 0. Search a Classic Game:. Blood 2: The Chosen screenshots:. Change language.
Install Steam. Store Page. Pro cnr View Profile View Posts. I finally get the game working well I tried on different specs and it worked every times W7 W8.
REZ Now the game will start but in full screen and for me there's stutter in full screen, if you have no problem you can leave here.
Last edited by Pro cnr ; 29 Feb, am. Showing 1 - 5 of 5 comments. Alexx View Profile View Posts. The Nightmare Levels reintroduced the Robed Cultist enemies from the original game , added the Gremlins enemies and the Nightmare boss, CabalCo cultists re-skinned as killer clown guards, and two new weapons - the combat shotgun and the flayer.
The game was released on November 25, by GT Interactive ,  which was later purchased by Infogrames. Work on porting it and LithTech in general to Linux , and then later potentially to other systems like Solaris , was being done by employee Jeremy Blackman, but was never completed.
Around , the source code was partly released to allow easier modding. Noting that the "only FPS game that has done really well [over the period] is Half-Life ", he speculated that first-person shooters' market size was smaller than commonly believed.
Next Generation reviewed the PC version of the game, rating it two stars out of five, and stated that "In the end, Blood 2 seems like the Sybil of video games; it mimics a lot of different shooter genres, but it has no personality of its own.
From Wikipedia, the free encyclopedia. This article relies too much on references to primary sources. Please improve this by adding secondary or tertiary sources.
August Learn how and when to remove this template message. NA : November 25,  EU : November 25, Archived from the original on June 8, Retrieved September 20, GT Interactive.
Gideon: Meanwhile I dragged the Cabal into the twenty first century, we've become a multi-million dollar corporate empire with our hands in everything from adult entertainment products to daytime television.
But none of this compares to the power I will wield when I suck the marrow from Caleb's diseased bones and absorb the essences of Tchernobog.
Gabriella: Caleb? What the hell is this? Ishmael: There is another reality forcing its way through the rifts, ancient and ravenous. It is neither good nor evil, it merely is, but it will devour us all mmm yes.
Ishmael: Tchernobog's destruction opened many doors between the worlds. They can only be sealed by The One That Binds. That power lies within you.
This reality will perish unless you restore it. Gideon: It's is not over! You will never truly defeat me! Ancient One: Insect, we are the Ancient One, bow done before us.
Ishmael: It's not Caleb. You must seal the rifts and rebind the fabric of this reality before it tears itself apart, yes