3 Blanko-Karten, mit denen Ihr weitere Aktionskarten ins Spiel bringen könnt. 6 Phasenkarten, hier werden alle 10 Phase aufgelistet; 6 Phasen-Anzeiger (haben. Varianten für Phase 10 - Karten - damit machen Sie mehr aus Ihrem Spiel. - Stand vom Mattel FFY05 Phase 10, Kartenspiel: coachoutletstoremerch.com: Spielzeug.
Phase 10 MasterKomplettiere eine Phase im neuesten, von Rommé inspirierten Kartenspiel von den Machern von UNO! Mach mit und tritt an im Wettbewerb, der seit Über Mattel FFY05 Phase 10, Kartenspiel: coachoutletstoremerch.com: Spielzeug. Phase 10 ist ein Kartenspiel. Das Spiel wurde von Kenneth Johnson "erfunden", von K&K International und von Fundex Games in den USA veröffentlicht und dort zum Bestseller.
Phase 10 Karten Ausführliche Spielregeln zu Phase 10 VideoWir spielen Phase 10 in der Kurzversion Kathi - Kartenspiel - Duell im Splitscreen! - Deutsch Phase 10 ist ein Kartenspiel. Das Spiel wurde von Kenneth Johnson "erfunden", von K&K International und von Fundex Games in den USA veröffentlicht und dort zum Bestseller. bei Mattel. Den Wechselspielen zum Trotz zählt Phase 10 zu den meistverkauften Kartenspielen der Welt. Darum geht es im Spiel: In Phase 10 müssen die Spieler. 3 Blanko-Karten, mit denen Ihr weitere Aktionskarten ins Spiel bringen könnt. 6 Phasenkarten, hier werden alle 10 Phase aufgelistet; 6 Phasen-Anzeiger (haben. Phase 10 ist ein Kartenspiel. Das Spiel wurde von Kenneth Johnson "erfunden", von K&K International und von Fundex Games in den USA.
Eine nicht genutzte Aussetzen-Karte bringt 15 und ein Joker sogar 20 Minuspunkte. Sieger des Spiels ist derjenige, der zuerst alle 10 Phasen erfolgreich beendet hat.
Sollten zwei Spieler in der gleichen Spielrunde ihre zehnte Phase schaffen, gewinnt derjenige, mit den wenigsten Minuspunkte. Die Karte wird am Ende des eigenen Spielzugs anstelle der letzten Karte abgeworfen.
Damit endet sein Spielzug und der nachfolgende Spieler kommt an die Reihe. Die Jokerkarte macht ihrem Namen alle Ehre. Denn sie kann jede beliebige Zahl oder Farbe einer fehlenden Karte annehmen.
Dabei kann der Joker sowohl für das vervollständigen der eigenen Phase als auch zum Anlegen an bereits abgelegte Phasen verwendet werden.
Bezüglich der Anzahl an benutzten Jokern pro Phase gibt es keine Einschränkungen. Nur auf der Hand behalten sollte man die Karte nicht, da sie am Ende viele Minuspunkte einbringt.
Der beschriebene Spielablauf stellt die Standardregeln von Phase 10 dar. Natürlich lassen sich diese beliebig variieren.
Bereits in der mitgelieferten Spielanleitung sind vier Varianten enthalten:. Phase 10 is a commercial version of the traditional card game Contract Rummy , but while Contract Rummy is played with standard playing-cards, Phase 10 uses special cards and has a somewhat different sequence of contracts.
After the 10th phase there are 10 more and here they are:. This game takes a very, very, very long time. Only play if you have absolutely nothing to do in the next 4 to 5 hours.
Jeff Presley's group has modified these rules by marking one of the existing wild cards as "Super Wild" and one of the existing skip cards as "Super Skip".
There are players. Take all of the "phase" cards, shuffle them together and deal them out, 10 to each player. If the first player goes out on their first try do all the other players get at least one turn to get their phase.
Name required. Email will not be published required. Website optional. John DeSant says:. October 26, at pm. Karyn says:. December 26, at pm.
Leave a Reply Click here to cancel reply. Subscribe to our Feed via RSS. The first player to go out is declared the winner. Alternative Gameplay.
Phase 10 has sometimes been described by some as being too lengthy. According to Mattel, here are some proposed ways to reduce the time to play through an entire game.
The third method is to either play only the even or odd Phases Phases 2, 4, 6, 8, 10 or Phases 1, 3, 5, 7, 9. In every variation, all the rules remain the same.
Phase 10 Rules Phase 10 is another popular card game by Mattel, the makers of Uno. According to Phase 10 rules, the official 10 Phases are: Phase 1 — 2 sets of 3 Phase 2 — 1 set of 3 and 1 run of 4 Phase 3 — 1 set of 4 and 1 run of 4 Phase 4 — 1 run of 7 Phase 5 — 1 run of 8 Phase 6 — 1 run of 9 Phase 7 — 2 sets of 4 Phase 8 — 7 cards of a color Phase 9 — 1 set of 5 and 1 set of 2 Phase 10 — 1 set of 5 and 1 set of 3 For those Phases which require more than 2 combinations, e.
Choose two of the sets and lay them down, while getting rid of the rest by discarding them A Run is defined as four or more numbered cards that are sequential.
Gameplay Phase 10 can be played by 2 to 6 players. Uno Versions. Other Mattel Card Games. Uno Original. Uno Attack. Uno Super Mario.
Uno Minecraft. The winner of the hand, and any other players who also completed their Phase, will advance to the next Phase for the next hand, while any player not able to complete their Phase remain on that same Phase for the next hand.
Players count up the total value of cards left in their hands the fewer cards left in their hand, the better and score them as follows;.
Each player's score for the hand is added to that player's running total players who did not complete their Phase cannot have a score of less than 50 for the hand and often have far more with the inclusion of extra points for large values and wilds; this is known as being "set" similar to Hearts or Spades , the deal rotates to the left, all the cards are shuffled and a new hand begins.
Again, if a player did not complete their Phase before another player went out, they must work on the same Phase again in the next hand. If only one player is attempting Phase number 10 on the hand and they complete the Phase, they become the winner and the game ends immediately.
If two or more players complete Phase 10 in the same hand, then the player who has completed phase ten and has the lowest total points is the winner.
In the event of a tie, the players that tied replay Phase number 10 and the first player to complete their phase and discard all their cards wins.
A variation of play is to allow Floating. Instead of going out by discarding their last card, a player draws a card and then play all cards in their hand without discarding.
This is known as going out "floating". Because the player must be able to discard a card in order to actually end the hand, other players now have at least one extra turn in which to go out themselves or at least improve their score.
In addition, a "floating" player must draw a card and play it if able, and must draw the top card from the discard pile if it can be played; thus the floating player can be forced to play on their next turn instead of drawing and discarding.
The floating player can also be skipped as normal. If someone else goes out before the "floater", the floater receives a zero score, but does not technically win the hand.
The strategic value of floating is that the person immediately preceding the floating player is generally forced to try to "keep them afloat" for at least a few turns, either by discarding cards the floating player is required to pick up and play, or by skipping the floater.
This generally puts the player preceding the floater at a disadvantage compared to the other players and makes it less likely that that player will be able to finish their Phase if they have not yet done so.
Players can use this strategy to "gang up" on one player; the player after them will float, forcing the player to try to keep them afloat while all other players get a number of extra turns to try to lay down their Phase or go out.
Of course, the player preceding the floater is not actually forced to keep them afloat and may be able to go out themselves, lay down their Phase thus drastically reducing their score for the hand , or may simply concede the hand by allowing the floater to draw the card drawn is likely to be an unplayable, thus discardable, card.
If a player is floating, and there is no possible card that could be discarded or drawn to prevent that player from being able to discard, they are known as "floating dead"; it is extremely likely the floating player will be forced to end the hand on their next turn.
This is rare, and usually happens when the floating player completes a phase involving a long run of cards, no one else has completed their Phase, and the floater's run has expanded through all 12 values.
If no one else can lay down a hittable Phase in that turn, only another player playing a Skip or the floater drawing a Skip will keep the hand going, and only four exist in the deck.
If the dealer turns over a wild card at the beginning of the hand to start the discard pile, the dealer gets to decide who gets the wild card, instead of it automatically going to the player to the left of the dealer.
The recipient of the wild card will choose a card from their hand to discard the card cannot be a Skip , and then play continues with the player to the left of the dealer or if that player had received the wild card, with the next player to the left after them.
The Masters Edition of the game can be played by two to four players and includes additional rules:.